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A Touch of Madness
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Friday, February 13th, 2009

Time Event
Gamey Game McGamerstein
It's nice to know that, just as I'm worried about railroading a player and plot I get thanked by the very player whose character was manipulated, lied to, coerced, threatened, tortured, under fear for his life, and ended the session with a cliffhanger to almost certain death.

I still need to work on pacing, though.

Current Mood: accomplished

(2 sympathetic lies | Nobody understands me)

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